In the interest of considering player-organized events, we have applied this restriction to matchmaking servers standalone servers are unaffected by this change. We have since applied the above restrictions directly upon loading into the match. Unfortunately, this also enabled teams to become one sided depending on: w ho was switching, and h ow many were switching. Originally, there was a grace period between the match warmup that would allow greater flexibility on choosing your team. With team switching being a hot topic among the community, we have increased the restrictions that allow flexible team switching to uneven numbers. This change only addresses the permissions for manual team switching.
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