![]() ![]() ![]() For monsters, MP just determines at about what level they have to be to use a given skill with an MP cost. Monsters have to have enough MP to use an ability, but they still don't use it up like a human. If the all the Monster Skills are given MP cost it would be more detrimental to the Blue Mages than the monsters. Īctually, there is one mechanism that I mentioned that makes monsters still better than a Blue Mage MP. Assuming one nerfed the monsters' magic abilities, but still left them a step above the abilities of human, what else could be done to prevent the Blue Mage from powning the monsters?. There still needs to be some sort of balancing for the Classic variety, though. I believe I'll be making 3 tutorials for the three different flavors of Blue Mage. Would it be plausible to add more skills? What effect would that have on item consumption? My only concern then would be the rather short list of skills the Samurai has. Then you could make a custom Samurai that is glitch free. It would also solve the problem with the Samurais' skillset bug. Learn the skills the normal Blue Mage way, and then require the monsters soul to be able to use the skills. I tend to think of them as more speed based fighters as opposed to Geomancers who are more strength based, and Red Mages which are totally average in almost every way.Įdited first post with names for the 3 flavors of Blue Mage we have thus far. Traditionally, Blue mages tend to use knives, swords, rods, staves, and only light armor, clothes, or robes. Next would be to give all MA based skills an MP cost which will have the added affect of preventing lower level monsters from using more powerful skills as well as granting the Blue Mage spells a cost.Īs for base stats for a Blue Mage we can take some ques from the Geomancer since they are both forms of warrior mages. For example cut all MA growth by 1/2 and increase all MA based skill damage/Hit rate by 2x. This is totally unlike a normal FF Blue Mage, though.Ģ) For a more tedious but very win and FF like set of skills, we could mod all monsters stats a skill powers to be more in line with the humans. The skills will be weak, but they won't cost any MP anyway. I can see two solutions to this one simple and the other tedious, but far less lame.ġ) Leave each skill as is and choose only insta-cast skills for the Blue Mage to learn. The problem here is that if left alone the monster skills are very weak in comparison to other magics in the game. ![]() This includes monster skills which are woefully incompatible with humans without some modification. Let's begin discussion with the ever popular Blue Mage.Īs many of us know we can set any skill in FFT to be learned on hit. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |